Don’t forget SINtendo

SINtenDON'T by Kris P. Kreme

SINtenDON’T by Kris P. Kreme

Daisy is excited about her new leather jacket, a purchase she feels will give her a badass new look this winter.

But playing video games with his closest buddies Rory and John, Daisy’s twin brother Drew has zero interest in his sister’s good girl thrills, and laughs at the idea of her as a badass.

When she insists she can play games too, Drew pushes her out the door, shoving a handheld game into her hands, saying she can join them when she actually plays and beats it. And that is how innocent Daisy finds herself playing the game of DON’T, a game where points are awarded for doing things everyone is told Don’t Do.

But will the pleasure, not the points, be what keeps Daisy playing?

 

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Daisy has always been the innocent good girl, which in ways is what has her so excited to have a brand new leather jacket she found on sale. It makes her feel tough and cool, so much more a part of the tough cool crowd than she ever has been, even if the weather isn’t exactly cool enough for comfortably wearing leather just yet.

With Mom and Dad gone on an extended second-honeymoon, Daisy just wants to show someone the new purchase which is what leads her to her twin brother’s closed bedroom door, Drew inside gaming with his college friends, Rory and John.

Drew rarely has any use for his fraternal twin sister horning in on his fun, even if John claims Rory has a crush on Daisy, the main reason Rory asks about letting her join them. But today her persistence in getting him to at least open the door wins out and mostly it just lets Drew roll his eyes and make fun of Daisy for getting a leather jacket in hot as balls weather.

When Daisy insists that thanks to the new jacket she’ll be rockin’ a new badass look this coming winter, Drew is near hysterical at the thought of sweet innocent Daisy as a badass. And the sibling quarrel is soon interfering in the guys’ gaming time. But after Daisy stubbornly insists she should not be treated anymore than the three minutes younger than Drew age she is, that she can play games too, Drew has had enough and goes to his closet, rummaging around, finding a handheld little game and giving it to her, shoving her out of his bedroom.

Telling her she can’t come back or be around his friends unless she goes off and plays and beats that game, Drew figures he has seen the last of Daisy today. But he has no idea how wrong she is about to prove him.

When asking what game he gave her, his friends notice the cruel grin as Drew responds that it was only the most impossible game ever, especially for a good little girl like Daisy… the game of DON’T.

Even his best buddies are doubtful that giving a SINtendo game to Daisy was a smart idea, but nothing is changing Drew’s mind that Daisy deserved to be embarrassed and the game of DON’T will definitely have her blushing.

Meanwhile Daisy is discovering just what the rules are of the little handheld game she promised to beat. According to what the primitive little handheld screen says, each round of gameplay she will be presented three options on screen, three choices of things everyone is told Don’t Do. She simply chooses one, does it, and wins the points attached to that choice.

While she has no clue how a game would know whether she does something, she isn’t about to give up without at least trying, so she starts the game of DON’T and almost immediately is feeling embarrassed. The options are simple, with increasing points awarded depending on what she chooses, and first up she is told three things… Don’t leave the house without underwear on, Don’t have unprotected sex with strangers, and Don’t rob a bank.

After Daisy decides she has to at least try one option, figuring there’s only one easy choice to begin with, she soon is stepping out onto the front porch of their home, wearing her new leather jacket with nothing underneath, wearing a black skirt with no panties. And somehow just stepping outside, ten points are added to her score.

But if that were surprising enough, the little game announces that for doing what they say DON’T she has earned a reward, and sparkling electrical currents are sending intense washes of pleasure directly through her fingers into her young body.

Having never felt anything like it, the feelings definitely have her more openly curious about continuing the little game, and on her next three choices, she again takes the lowest point option, flashing her tits to a stranger… something any girl would be told Don’t Do.

The man walking down the sidewalk might be shocked, but she is more shocked as intense pleasure, stronger than before is coursing up and down her young body in reward for earning more points.

But are Rory and John correct in their concerns about Drew giving a SINtendo game to his sister? Could Rory have a point about the perverted rumors surrounding all things SINtendo? And will Daisy keep giving into temptation to feel the pleasurable rewards offered for scoring more and more points by doing only more and more extreme challenges? Will she beat the game and will Rory and John find better things to play with than video games before the day is done?

Find out or Don’t… SINtendo September challenges you to read, SINtenDON’T as the month continues.

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